![]() But when you start playing the PS5 adaption, the scale of these improvements are made more apparent.įor example, Tess has been given a new, more age-appropriate look that better reflects her lived experiences. I’ll admit that when I saw the first few comparison trailers, I struggled to see the immediate difference – a problem that likely stems from just how well those cutscenes were originally animated on the PS3. For example, I don’t recall ever being quite so enamoured with Bill’s hideout early into the game, but the way the light seeps through the church’s windows forced me to stop in my tracks and appreciate the scene.īeyond the in-game visuals, Naughty Dog has also been keen to note the upgrades that have been made to the character models, which in turn can be most keenly felt during cutscenes. There’s so much depth in the details of Part 1 that you easily spend several hours of your playthrough just admiring the efforts of the art department.īecause all of this is now running on the PS5’s heavy-duty hardware, lighting effects have also been given an uplift and they go a long way towards showing what Sony’s latest console is capable of. The various knick knacks that you might expect to find in a family home have been given more attention, and at various times I found myself distracted by dusty family photos that told a story of their own for a group of off-screen characters. But this time around, it feels as if the developers have been able to fully deliver on those concepts in a way that technology simply couldn’t 10 years ago. ![]() The Last of Us already did a fantastic job of creating a believable world in its level design, with abandoned homes containing traces of the families who lived there, and sprawling cityscapes that have now been reclaimed by nature. Following the visual prowess of The Last of Us Part 2, the Part 1 remake is a drop dead gorgeous game to look at, and the newer style adds far more than a lick of paint to an almost decade old title.įor starters, the level of detail that can be found when walking through the game’s vision of a post-apocalyptic United States is truly something to behold. If you’ve seen a trailer for The Last of Us Part 1 or caught some of its marketing campaign, then you’ll already know that the game’s biggest upgrade over the original is in its graphics. You can switch between ‘Performance’ and ‘Fidelity’ modes.Updated character models make cutscenes more cinematic.With a £70/$70 price tag at launch, the game has already been criticised for not offering enough incentive for returning players, but is this really the case? Here are my thoughts. Someone at Naughty Dog either hacked my brain or had the same feeling themselves because the The Last of Us Part 1 is the same great game that we all know and love, but redesigned with the Part 2 toolset. I booted up my copy of The Last of Us: Remastered but the technological leap between the two games was too much to ignore and my enthusiasm for replaying the series’ first entry quickly faded away. When the credits rolled on 2020’s The Last of Us Part 2, I felt so engrossed in the world that Naughty Dog had created and its brutal tale of revenge that I wasn’t quite ready to say goodbye to it all. Naughty Dog revisits its iconic post-apocalyptic survival shooter, this time rebuilt for the PS5 and stylised as The Last of Us Part 1.
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